My Projects
I love to Build Cool Projects. Here, you'll find a curated collection of my creative endeavors and technical projects. Each piece represents a journey of innovation, problem-solving, and continuous learning. Feel free to explore this showcase of my passion and expertise in action.
VR Store Simulator

I worked on implementing multiple core features and improving existing systems, including VR interactions, object handling, UI behavior, and overall user experience. I also optimized performance and refined gameplay flow to make the simulator more stable, responsive, and comfortable to use in VR.
Wonder Lab XR

Wonder Lab brings interactive storytelling to life, where you can explore mystical realms, solve challenging puzzles, and uncover hidden secrets—all from your own surroundings. Dive into breathtaking AR environments that transform your space into a world of discovery and imagination.
Bloom XR

I helped develop and improve Bloom, an augmented reality (AR) flower arrangement game that lets players design intricate floral arrangements in their own space. My contributions included enhancing core features, improving user interactions, and optimizing performance to make the experience smoother and more engaging.
Office Risks

I developed a VR training simulation designed to highlight workplace risks and teach users how to identify and mitigate them effectively. The project immerses players in realistic work environments where they encounter potential hazards, such as improper equipment handling, slips, or electrical risks. Through interactive scenarios, users learn safety protocols and corrective actions in real-time. The experience combines engaging visuals, adaptive challenges, and immediate feedback to reinforce safe practices, making it a practical and impactful tool for workplace safety training.
Industrial Risk

I fully developed Industrial Risk using Unity, taking the project from an initial idea to a fully working VR product. The game is designed to train workers in industrial safety by placing them in immersive environments where they must identify risks and adopt safe behaviors. It is intended for safety training, refresher sessions, and awareness events, offering an engaging and effective approach to risk prevention.
7 Different VR Experiences

I fully developed this immersive training application using Unity, taking it from concept to a fully working product. Designed for risk prevention, the experience trains users to choose the correct safety lanyard before using an aerial lift. Users can enter the lift, which then elevates and moves automatically. Choosing the correct lanyard prevents a fall, reinforcing proper safety behavior through a realistic and immersive scenario.
Gear Fight

This hyper-casual mobile game, developed using Unity, combines fast-paced unit combat with a strategic card-based system and gear upgrades. Players engage in quick battles, utilizing a deck of cards to summon units and deploy powerful gear enhancements. The game features intuitive controls, vibrant graphics, and addictive gameplay mechanics that keep players engaged. With a focus on strategy and quick decision-making, Gear Fight offers a unique blend of action and tactical depth, making it a compelling experience for mobile gamers.
2D Football Game

This hyper-casual mobile game, developed using Unity, combines fast-paced unit combat with a strategic card-based system and gear upgrades. Players engage in quick battles, utilizing a deck of cards to summon units and deploy powerful gear enhancements. The game features intuitive controls, vibrant graphics, and addictive gameplay mechanics that keep players engaged. With a focus on strategy and quick decision-making, Gear Fight offers a unique blend of action and tactical depth, making it a compelling experience for mobile gamers.
Don't Cross

I created a fun and engaging puzzle game featuring a variety of mini-games that challenge players with unique and creative mechanics. Each mini-game is designed with satisfying visuals, smooth animations, and intuitive controls to provide a delightful experience. From brain-teasing puzzles to reflex-based challenges, the gameplay keeps players entertained and motivated to progress.
Wind Breaker

I collaborated with a team to develop a VR sports game where players engage in activities like running and boxing. The game featured heart rate monitoring to adapt difficulty in real-time, complex enemy AI, seamless data communication, and optimized performance for an immersive experience.
Virtual Adventur Workout

Step into a new era with our VR health system. It integrates virtual reality for precision in patient care, with intuitive interfaces and real-time insights.
11 DayZ

Solely handled game design, programming, and visuals using Unity3D and C#. Developed unique systems, including randomly generated word mechanics, crafting, inventory management, and advanced enemy AI. Overcame technical challenges in animation optimization and algorithm refinement to ensure smooth gameplay and performance.
Samurai Fight

Created a Souls-like boss fight game in Unity3D, focusing on crafting a challenging and immersive combat experience. Developed a dynamic enemy state machine to control complex AI behaviors, enabling the boss to adapt to the player’s actions. Ensured a responsive combat system with fluid transitions between different attack patterns, defenses, and movement.
CountDown Chaos

This multiplayer game challenges players to compete against each other by collecting time to extend their timer, while navigating through a series of engaging puzzles and fun mini-games. With a variety of dynamic challenges, the game offers a competitive and interactive experience, encouraging players to outsmart opponents while enjoying the thrill of time-based gameplay.
Running VR

Experience an immersive VR running game that combines fitness and fun. The game tracks your heart rate and running speed in real-time, providing instant feedback to enhance your performance. With adaptive gameplay, it adjusts difficulty based on your heart rate, pushing you to meet your fitness goals while ensuring a safe and enjoyable experience.
Unity Course for Beginners

I created a comprehensive Unity course for beginners, designed to guide new developers through the fundamentals of game development. The course covers essential topics such as Unity’s interface, C# programming, physics, UI systems, and game mechanics. Through hands-on projects, students learn to build interactive experiences, gaining practical skills in scripting, scene design, and optimization. The course is structured to be beginner-friendly, providing step-by-step instructions and real-world examples to help learners confidently create their own games in Unity.
Unity Course for Intermediate

I developed an intermediate-level Unity course that focuses on advanced concepts, including design patterns, behavior trees, and other complex topics in game development. The course is tailored to help developers deepen their understanding of efficient coding practices and advanced AI systems. Each topic is broken down and explained with clarity, using practical examples and real-world scenarios to ensure accessibility.
Romance Story Game

I developed a choice-based narrative game inspired by Choices and Chapters, featuring a branching dialogue system for dynamic, player-driven storytelling. The game includes an intuitive user interface, character customization, and a relationship tracking system to reflect the impact of player decisions. Optimized for smooth performance, it runs seamlessly on mobile platforms (iOS/Android) and web browsers.
Boxing VR

I developed a VR boxing game that delivers an intense and realistic fighting experience against a complex AI opponent. The AI boxer adapts to the player's movements, analyzing attack patterns and adjusting its strategy in real-time for a dynamic challenge. The game features responsive punching mechanics, realistic physics, and immersive visuals to create an authentic boxing experience.
Infinite Life Simulation

Simulation game for IOS and AndroidA simulation game for iOS and Android immerses players in a virtual world where they can engage in real-life activities or manage complex systems, such as running a business, building a city, or simulating daily life tasks.
Bubble Game

I developed a vibrant and engaging bubble shooter game where players aim and shoot colorful bubbles to match three or more of the same color and clear the board. The game features dynamic mechanics, fun animations, and increasing difficulty levels to keep players challenged and entertained.