My Projects
These projects reflect my experience building games and immersive products across VR, AR, mobile, and desktop platforms. Each one highlights practical problem-solving in gameplay systems, performance, and player experience.
VR Store Simulator


As Lead Game Developer, I helped shape core gameplay systems and interaction design for this retail VR experience. I worked on object handling, UX flow, and performance optimization to keep sessions smooth, responsive, and comfortable for players.
Wonder Lab XR


I designed and built this AR adventure from concept to release. The project blends environmental puzzles, narrative progression, and real-world interaction, with a strong focus on stable tracking and mobile-friendly performance.
Bloom XR


I contributed to gameplay and interaction improvements for this AR flower-design experience. My work focused on usability, visual feedback, and optimization to deliver a polished and relaxing mobile experience.
Office Risks


I developed this VR safety training simulation to help teams identify and prevent common office hazards. The experience uses interactive scenarios and immediate feedback to reinforce correct safety decisions in realistic environments.
Industrial Risk


I led full-cycle development of this VR industrial safety product, from early concept to production delivery. The training scenarios are designed to improve hazard recognition and safe behavior through immersive, hands-on practice.
7 VR Training Experiences


I built a suite of seven VR training modules centered on risk prevention in elevated work scenarios. One key experience teaches users to choose the correct safety lanyard before operating an aerial lift, reinforcing procedure through realistic simulation.
Gear Fight


I developed this hyper-casual combat game with a card-driven summoning system and gear progression. My responsibilities included combat mechanics, upgrade balancing, and mobile input tuning to keep matches fast, readable, and engaging.
2D Football Game


I contributed to a 2D football manager title in Unity, working across gameplay systems, team management features, and code quality. I supported core development with reviews and technical guidance to help deliver a stable, polished management loop.
Don't Cross


I created a puzzle game with multiple mini-games that mix logic and reflex challenges. The project emphasizes clean controls, satisfying feedback, and playful pacing to keep players engaged across short sessions.
Wind Breaker


I worked with a multidisciplinary team on a VR fitness game that combines running and boxing activities. I contributed to heart-rate-driven difficulty systems, gameplay AI integration, and performance tuning for responsive sessions.
Virtual Adventure Workout


I contributed to a VR wellness platform designed to support guided physical activity and health monitoring. My work included UX implementation, real-time data presentation, and environment refinements to keep sessions clear and effective.
11 DayZ


This is a solo project where I handled design, programming, and visual implementation in Unity. I built systems for crafting, inventory, procedural mechanics, and enemy AI, while optimizing animation flow and runtime performance.
Samurai Fight


I created a Souls-like boss encounter focused on timing, readability, and difficulty balance. The project features a state-machine-driven enemy AI and a responsive combat loop with fluid transitions between attack and defense states.
Countdown Chaos


I developed this multiplayer party game around a time-collection mechanic, where players extend their timer while completing mini-game challenges. It combines competitive pacing with puzzle moments to create tense and replayable matches.
Running VR


I built this VR fitness game to blend running gameplay with heart-rate-based adaptation. The system tracks player intensity in real time and adjusts challenge levels to maintain both safety and engagement.
Unity Course for Beginners


I created this beginner Unity course to help new developers build practical foundations in game development. It covers core workflows, C# scripting, physics, UI, and gameplay basics through hands-on project exercises.
Unity Course for Intermediate


I developed this intermediate Unity course for developers ready to move beyond fundamentals. It focuses on architecture, design patterns, behavior trees, and scalable coding practices used in production-level game systems.
Romance Story Game


I developed a choice-driven narrative game featuring branching dialogue, relationship tracking, and character customization. The focus was on clear UI flow and stable cross-platform performance for mobile and web builds.
Boxing VR


I built a VR boxing experience centered on responsive combat and adaptive AI behavior. The opponent analyzes player patterns and changes strategy dynamically, creating varied rounds and a more realistic training challenge.
Infinite Life Simulation


I worked on a life-simulation project for iOS and Android that lets players manage daily activities and progression systems in a persistent virtual world. My focus was gameplay structure, system implementation, and overall user flow.
Bubble Game


I developed a bubble-shooter game with progressive difficulty, clean touch controls, and satisfying visual feedback. The core loop is simple to learn but tuned for long-term retention and session replayability.